Managing the health of the eSport athlete: an integrated health management model

Author(s)

DiFrancisco-Donoghue, J., Balentine, J., Schmidt, G., & Zwibel, H.

Title

Managing the health of the eSport athlete: an integrated health management model

Date

2019

Publisher

BMJ

Subject

Exercise rehabilitation
Overuse
Sports & exercise medicine
Sports medicine

Language

English

Abstract

Objectives eSport is a form of electronic gaming, also known as professional or competitive video gaming, and is growing at a rapid pace worldwide. Over 50 US colleges have established varsity gaming teams over the past three years; some colleges offer eSport scholarships as they do for traditional sports. There is little objective research on the health habits of these players who are often placed under the direction of the athletics department on college campuses, and there is currently no health management model on how to treat these new athletes.

Methods Anonymous electronic surveys were sent to 65 collegiate eSport players from nine universities across the USA and Canada inquiring about gaming and lifestyle habits, and musculoskeletal complaints due to eSport competition.

Results Players practiced between 3 and 10 hours per day. The most frequently reported complaint was eye fatigue (56%), followed by neck and back pain (42%). eSport athletes reported wrist pain (36%) and hand pain (32%). Forty per cent of participants do not participate in any form of physical exercise. Among the players surveyed, only 2% had sought medical attention.

Conclusion eSport players, just like athletes in traditional sports, are susceptible to overuse injuries. The most common complaint was eye fatigue, followed by neck and back pain. This study shows eSport athletes are also prone to wrist and hand pain. This paper proposes a health management model that offers a comprehensive medical team approach to prevent and treat eSport athletes.

Source

BMJ Open Sport & Exercise Medicine, Volume 5, Issue 1, January 2019, pages e000467–e000467

Rights

This is an open-access article distributed in accordance with the Creative Commons Attribution Non-Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/.

Format

PDF

Type

Text

Bibliographic Citation

DiFrancisco-Donoghue, J., Balentine, J., Schmidt, G., & Zwibel, H. (2019). Managing the health of the eSport athlete: an integrated health management model. In BMJ Open Sport & Exercise Medicine (Vol. 5, Issue 1, p. e000467). BMJ. https://doi.org/10.1136/bmjsem-2018-000467

Files

e000467.full.pdf

Citation

DiFrancisco-Donoghue, J., Balentine, J., Schmidt, G., & Zwibel, H., Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport & Exercise Medicine, Volume 5, Issue 1, January 2019, pages e000467–e000467, New York Tech Institutional Repository, accessed April 28, 2024, https://repository.nyitlibrary.org/items/show/3777

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